Combat focuses on a simple targeting system. Players must lock-on to an enemy to attack it, but can focus on striking an enemy directly or attacking one of its limbs and remove it, thus hindering an enemy. Decapitating the heads on most enemies effectively blinds them. There are various classes of enemies the player must either defeat or avoid. Most enemies come in several different varieties. And subtle differences between each variety exist as well. On top of having different traits, each variety of enemy class also varies in appearance. Some of the more common enemies vary very little. Usually only changing in the hue of their skin. But the larger boss enemies tend to vary quite significantly.